The Copy Color interface of the color trigger. The Default button sets the selected channel back to the state set in level settings. The Copy and Paste buttons can be used to transfer colors between channels and other color-based triggers. The opacity of a color channel can be changed using the Opacity slider. This value can be changed by entering a number in the field, or by adjusting the slider below it, which is limited from 0 to 10.Ī color channel can be set to use additive blending by checking the Blending checkbox, and to copy the player's icon colors by checking the Player Color 1 or Player Color 2 checkboxes. The Fade Time field changes how gradual the shift between colors is. In the top-left corner, a comparative color preview is shown, showing the color selected on the color wheel and the color the trigger was set to when the interface was opened. By the Color ID field is a + button that allows special color channels to be selected. The core parts of the Color trigger's function are the Color ID field, which specifies what channel will be modified, and the color wheel, which is used to choose what color the channel will change to.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |